Neverwinter (Live GaaS)
Cryptic Studios
External Development Manager/XDev Artist:
As XDev Manager, I carried out organizational and planning operations for Cryptic’s Core Art’s external development needs.
Under this role, as well as my previous role as an XDev Artist, I was essential to helping the project achieve our goals by providing collaborative, creative, and strategic solutions focused on delivering consistently high-fidelity artwork while considering scope, budget, and timeline. Some of my contributions included:
Assisted the Director of Core Art in Managing and maintaining an external art program to bolster the Neverwinter (GaaS) development. Included trust and relationship building, talent identification and acquisition, art testing, resource and packet building, mentoring, teamwork, project and task management, source control building, source control management, source control administration, production, planning and scheduling, scoping, risk assessment, identifying and defining best practices, processes, and pipelines fitting the needs of the project.
Supported a network of project and studio/centralized artists to facilitate external art partners. Covered art production stages from initial ideation through in-game post-release support. Disciplines include concept art, UI/iconography, animation, skinning, rigging, character art, and environment art.
Coordinated with interdisciplinary project leadership to establish aesthetic and technical standards. Developed processes and guidelines to uphold them.
Individual contribution. Aesthetic and technical direction, asset review, paint-overs, green/redlines, modeling skinning, texturing, engine implementation, bug fix, asset polish.
Authored several assets to help support the team directly, such as mounts and environment assets. Embedded into Environment Art team to remaster Dungeon content.
Asset by Olivia Sullivan. Concept by Kelly Perry.
Asset and Concept by Olivia Sullivan. Assistance from Richard Larson and Ashleigh Stuart on Demon creatures.
Characters feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Characters feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Weapons feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Weapons feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Concept feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Concept feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Releases include:
2019
Undermountain
Uprising
Infernal Descent
2020
Avernus
2021
Sharandar
Jewel of the North
Dragonbone Vale
2022
Dragonslayer
Northdark Reaches
2023-Present
Menzoberranzan
Demonweb Pits
Unannounced/in development
Cryptic Studio External Art Support:
Art Direction
Chris Frenton: https://www.frenton.net/
Animation/Rigging
Daniel Branigan
Steve Stacy
Concept and UI
Chris Dien: https://beodaddy.artstation.com/
Ahmed Rawi: https://www.artstation.com/rawi
Jules Norcross: https://www.norcrosscreative.com/
Frank Hsieh: https://vfxdammerung.wixsite.com/portfolio
Character
Jon Nascone: https://jnart.artstation.com/
Hector Marquez: https://elscorcho.artstation.com/
Environment
Collin Lowe: https://epifocol.artstation.com/
Allen Vu: https://www.artstation.com/vubear
Chad Max: https://www.chadmax.com/
XDev
Alex Muller-Robb: https://syn0dic.artstation.com/
Amelia March: https://ameliamarch.artstation.com/
Adrian Taul: https://adriantaul.artstation.com/
Ashleigh Stuart: https://www.artstation.com/astuart
Liz Waite: https://www.artstation.com/waitecreations
Mike Moore: https://mike_moore.artstation.com/
Richard Larson: https://www.richardlarson.net/
Gerritt Perkins: https://www.artstation.com/gurtperk
External Art Developers:
Virtuos: https://www.virtuosgames.com/
Perfect World Chengdu