Star Trek Online (Live GaaS)
Cryptic Studios
External Development Manager/XDev Artist:
As XDev Manager, I carried out organizational and planning operations for Cryptic’s Core Art’s external development needs.
Under this role, as well as my previous role as an XDev Artist, I was essential to helping the project achieve our goals by providing collaborative, creative, and strategic solutions focused on delivering consistently high-fidelity artwork while considering scope, budget, and timeline. Some of my contributions included:
Assisted the Director of Core Art in Managing and maintaining an external art program to bolster the Star Trek Online (GaaS) development. Included trust and relationship building, talent identification and acquisition, art testing, resource and packet building, mentoring, teamwork, project and task management, source control building, source control management, source control administration, production, planning and scheduling, scoping, risk assessment, identifying and defining best practices, processes, and pipelines fitting the needs of the project.
Spearheaded a new outsourcing pipeline for Star Trek Ships with Vendor studios.
Supported a network of project and studio/centralized artists to facilitate external art partners. Covered art production stages from initial ideation through in-game post-release support. Disciplines include concept art, UI/iconography, animation, skinning, rigging, character art, and environment art.
Coordinated with interdisciplinary project leadership to establish aesthetic and technical standards. Developed processes and guidelines to uphold them.
Individual contribution. Aesthetic and technical direction, asset review, paint-overs, green/redlines, modeling skinning, texturing, engine implementation, bug fix, asset polish.
External Development pilot project for Virtuos. Feedback, Intake by Olivia Sullivan..
Ships feedback for left side. Feedback, intake and polish for right side by Olivia Sullivan Through External Development Pipeline.
Characters feedback, intake, and polish by Olivia Sullivan Through External Development Pipeline.
Actor Likeness feedback and intake by Olivia Sullivan Through External Development Pipeline.
Releases include:
2019
Rise of Discovery
Awakening
2020
Legacy
House Divided
2021
House Reborn
Reflections
2022
Shadow’s Advance
Stormfall
Ascension
2023-Present
Refractions
Cryptic Studio External Art Support:
Art Direction
Bill Yeatts https://www.linkedin.com/in/bill-yeatts-2090072/
Thomas Marrone http://www.thomasmarrone.com/
Animation/Rigging
Weston Pierce
Concept and UI
Hector Ortiz: https://inklinedecline.com/
Ahmed Rawi: https://www.artstation.com/rawi
Character
Amelia March https://www.artstation.com/ameliamarch
Ian Castenada https://www.linkedin.com/in/ian-c-9498a81/
Environment
Scot Boyd https://www.sb3dart.com/
Nick Duguid https://www.artstation.com/nickduguid
Gianna Rockwell https://www.artstation.com/giannarockwell
XDev
Alex Muller-Robb: https://syn0dic.artstation.com/
Amelia March: https://ameliamarch.artstation.com/
Adrian Taul: https://adriantaul.artstation.com/
Ashleigh Stuart: https://www.artstation.com/astuart
Liz Waite: https://www.artstation.com/waitecreations
Mike Moore: https://mike_moore.artstation.com/
Richard Larson: https://www.richardlarson.net/
Gerritt Perkins: https://www.artstation.com/gurtperk
External Art Developers:
Virtuos: https://www.virtuosgames.com/
Perfect World Chengdu